Drone Simulator

We train the mission.

A hyperrealistic FPV drone simulator, sold as a training service. We rebuild a unit's ground, load its exact drone and set up its mission, so its pilots rehearse exactly what they will fly.

The problem

Current simulators don't translate to real-world conditions.

Drone forces are growing, and training has to catch up. NATO allies aim to train five times as many drone operators by the end of 2027, and most of that training starts in a simulator.

But pilots learn in a simulator, then move to a real drone that looks, handles and feels different. FPV instructors say that even people who fly well in the simulator can get lost when they pick up the real machine.

Many pilots start on games, and one Ukrainian drone school built its trainer on top of GTA V. More advanced simulators each have only a piece of the puzzle, whether that is real parts, real terrain or combat missions. None has all of it, and none builds the mission a unit is about to fly.

Our answer

How we close the gap.

01

Your drone, part for part.

Physics built from real parts and their makers' specs, so it flies, drains its battery and carries weight like yours. Pilots fly it with their own controller.

02

What the pilot really sees.

A photorealistic world seen through a real FPV camera, with fisheye distortion, glare and video that breaks up.

03

Your ground.

Your area of operations, rebuilt in 3D from your maps and imagery.

04

Your mission.

The target, how it moves, and the countermeasures you expect, like jamming and air defense.

So stepping from our simulator to a real drone feels like one more rep. And we prove it: we fly the real drone and its simulated twin with the same inputs, compare the two flights, and tune the physics until they match.

The service

Not just a simulator. A service.

01

Your area of operations.

Send us whatever you have: coordinates, satellite imagery, map files, even phone photos of the site. We rebuild it in 3D as a one-to-one copy of the ground your pilots will fly over, and update it when the ground changes.

02

Your exact drone.

Every frame, motor, propeller, battery, camera and radio in our library carries its maker's published specs, and every part changes how the drone flies. Load the drone you fly today, or send us any part we don't have yet.

03

Your exact mission.

If a unit has to stop a convoy, we put that convoy on that road at its real speed, with the jamming and air defense the unit expects. Pilots fly it, reset in seconds and fly it again until it is routine.

It is one subscription, priced by how much we build for each unit: the simulator for every pilot, then the unit's own drones, ground and missions, then new missions built as its plans change.

What's next

Custom missions today. Autonomy next.

Every flight in our simulator records what the pilot saw, what their hands did and what happened next. That is exactly the data needed to teach a drone to fly itself, and with our clients' consent, it trains autonomous drones.

Those drones can then train in the same simulator. Load a mission, and AI-flown drones run it thousands of times against the jamming and air defenses until they find the plan most likely to work. Whether tomorrow's drones are flown by people or by AI, they train with us.

Where we are today

Our working prototype.

  • A Drone Builder with real parts and their makers' specs, where the parts drive the physics.
  • A battery that sags under load, with live voltage, current and charge on screen.
  • A real FPV camera view with fisheye distortion, and a feed that cuts to "No signal" on impact.
  • A first strike mission with a target, a timed result and instant restarts.
  • Semi-photorealistic terrain, now being upgraded to full photorealism.

Next come full photorealism, validation against real drones, and the first customer maps and missions. Every product shot in the video above is real footage from the current build.

First-person view from the simulator: the drone armed on the ground, a target vehicle on the horizon, with voltage, current and throttle readouts on screen.
Actual in-sim footage · current build

Weapons for Peace. Train like it's game day.

Tell us about your mission.

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